Posts Tagged: iphone

Buying a smartphone is more difficult than it seems. Often, after you do finally purchase it, you feel like you didn’t take the best. And even if it is not so complicated it’s still a frustrating process. The guys at Business Intelligence did a survey in which they asked buyers what are they taking into account when buying a phone

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WWDC, the annual Apple conference, passed without the much awaited launch of the iPhone 5, but the company has not left their fans empty-handed, presenting, among other, the new version of the iOS 5. iOS 5 will bring over 200 new features on iPhone, iPad and iPod touch this fall, the most important being the Notification Center and the iMessage, Newsstand or PC Free systems.

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Apple is nowadays concentrating high over the things that are really causing hindrances to overtake the acceleration of Android. Apple is calmly witnessing every development in the Maps and Navigation spectrum and slowly moving its steps towards the right direction.

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Worldwide smartphone sales will reach 468 million units in 2011, a 57.7 percent increase from 2010, according to Gartner. By the end of 2011, Android will move to become the most popular operating system worldwide and will build on its strength to account for 49 percent of the smartphone market by 2012.

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Novell today announced the availability of Mono for Android, the first solution for developing Microsoft .NET applications for the Android platform using Microsoft Visual Studio. With the addition of Mono for Android to its existing Mono development tools, Novell is enabling Microsoft .NET and C# developers using Visual Studio and other environments to utilize a common code base to create applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, Apple iPad, iPhone and iPod Touch.

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fring announced the rollout of its network-optimized DVQ mobile video calling technology. The company’s proprietary DVQ (dynamic video quality) technology adjusts video bit rate and frame rate according to the specific device to match current network bandwidth during a call, delivering the best possible video picture quality for available bandwidth between call peers.

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